Game Localization into Arabic Preserving Context, Character, and Constraints

This is a ready-made prompt from the Zayenha Prompt library in Translation & Editing, written for claude-sonnet-4-7. It has a main prompt to copy into the model, built-in quality guards, and a verification prompt to run in a second window to review the answer. The full text needs the Pro plan; the description is open to all.

For game studios and localization teams: localizing game text into Arabic preserving each speaker's character, world tone, and UI limits, with variable handling, cultural and age fit, and a glossary.

Pro Model: claude-sonnet-4-7 2,805 previews 0 uses Knowledge: 2026-Q2
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Use case

Arabizing a mobile game before Saudi-market launch; localizing RPG dialogue while preserving characters; reviewing a game's age and cultural fit.

#توطين ألعاب#تعريب#شخصيات#ملاءمة عمرية#مسرد

Built-in quality guards

Anti-hallucination

No fabricated story, gameplay elements, or quests beyond the original

Format Check

Keeping variables literal and respecting UI limits and file structure

Audience Fit

Content fits the target age group and Saudi-market values

Originality

Preserving speaker character and world tone, not a flat single voice

Frequently asked questions

How do I use this prompt?

Copy the main prompt and paste it into claude-sonnet-4-7 or the model you use, replace what is in square brackets with your details, then run the verification prompt in a second window with the answer pasted in, and review it before relying on it.

Is this prompt free?

Its full text requires the Pro plan or higher. Free prompts you can copy at once without an account are on the ready-made Arabic prompts page.

Which model was this prompt written for?

It was written for claude-sonnet-4-7 and follows how that model works; you can run it on other models too, reviewing the result, since no single wording guarantees the best result on every model.

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