Game Localization into Arabic Preserving Context, Character, and Constraints
This is a ready-made prompt from the Zayenha Prompt library in Translation & Editing, written for claude-sonnet-4-7. It has a main prompt to copy into the model, built-in quality guards, and a verification prompt to run in a second window to review the answer. The full text needs the Pro plan; the description is open to all.
For game studios and localization teams: localizing game text into Arabic preserving each speaker's character, world tone, and UI limits, with variable handling, cultural and age fit, and a glossary.
Your current plan: free
Arabizing a mobile game before Saudi-market launch; localizing RPG dialogue while preserving characters; reviewing a game's age and cultural fit.
Built-in quality guards
No fabricated story, gameplay elements, or quests beyond the original
Keeping variables literal and respecting UI limits and file structure
Content fits the target age group and Saudi-market values
Preserving speaker character and world tone, not a flat single voice
Frequently asked questions
How do I use this prompt?
Copy the main prompt and paste it into claude-sonnet-4-7 or the model you use, replace what is in square brackets with your details, then run the verification prompt in a second window with the answer pasted in, and review it before relying on it.
Is this prompt free?
Its full text requires the Pro plan or higher. Free prompts you can copy at once without an account are on the ready-made Arabic prompts page.
Which model was this prompt written for?
It was written for claude-sonnet-4-7 and follows how that model works; you can run it on other models too, reviewing the result, since no single wording guarantees the best result on every model.